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Mike Abrash : ウィキペディア英語版
Michael Abrash

Michael Abrash is a game programmer and technical writer specializing in optimization, 80x86 assembly language, and game programming, a reputation cemented by his 1990 book ''Zen of Assembly Language Volume 1: Knowledge.''〔 Related issues were covered in his later book ''Zen of Graphics Programming''.〔 He frequently begins a technical discussion with an anecdote that draws parallels between a real-life experience he has had, and the article's subject matter. His prose encourages readers to think outside the box and to approach solving technical problems in an innovative way.
==Game programmer==

Abrash first bought a microcomputer while doing postgraduate studies at the University of Pennsylvania. Before getting into technical writing, Abrash was a game programmer in the early days of the IBM PC. His first commercial game, ''Space Strike'', released in 1982, was a PC booter. He co-authored several PC games with Dan Illowsky who had previously written ''Snack Attack'' for the Apple II. Abrash and Illowsky worked together on ''Cosmic Crusader'' (1982), ''Big Top'' (1983), and ''Snack Attack II''.〔
After working at Microsoft on graphics and assembly code for Windows NT 3.1, he returned to the game industry in the mid-1990s to work on ''Quake'' for id Software. Some of the technology behind ''Quake'' is documented in Abrash's ''Ramblings in Realtime'' published in Dr. Dobb's Journal.〔 After ''Quake'' was released, Abrash returned to Microsoft to work on natural language research, then moved to the Xbox team, until 2001.
In 2002, Abrash went to work for RAD Game Tools, where he co-wrote the Pixomatic software renderer, which emulates the functionality of a DirectX 7-level graphics card and is used as the software renderer in such games as ''Unreal Tournament 2004''. At the end of 2005, Pixomatic was acquired by Intel. When developing Pixomatic, he and Mike Sartain designed a new architecture called Larrabee, which now is part of Intel's GPGPU project.
Gabe Newell, managing director of Valve, said that he had "been trying to hire Michael Abrash forever. ''()'' About once a quarter we go for dinner and I say 'are you ready to work here yet?'" In 2011 Abrash made the move to join Valve.
On March 28, 2014, virtual reality headset company, Oculus VR, published a statement saying that Michael Abrash has joined their company as Chief Scientist. This was three days after Facebook announced agreements to purchase Oculus VR.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Michael Abrash」の詳細全文を読む



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